'First' impressions is somewhat inaccurate, given that I'm over halfway through the game now. I haven't played enough of it to write a full review, so a first impressions post is what you're getting. Call it a 'pre-review' if the semantics makes you happy.
My hopes weren't high for this one after months of screenshots that looked just like the first 3 games but shinier, followed by the lukewarm demo. Nonetheless, I went out and bought the game on release day because I am such a
Devil May Cry nerd that I would probably buy anything if it had a
DMC logo stamped on it.
I picked up the collector's edition as it was the same price as the normal game. It's nothing special, and if it cost any more than the normal version it wouldn't be worth getting. It comes in a metal tin and plastic slipcase with boring monochrome box-art instead of the much more dynamic cover of the plastic box version. Enclosed with the game is what purports to be an 'art book', which is a tiny wee thing bound with staples, showing a few pictures that are admittedly pretty but have been circulating the internet for months already. The other freebie you get with the collector's edition is a beanie hat with the Order of the Sword's emblem embroidered on it. A free hat's always welcome in my life, but it does seem a very odd item to give away with a game (other than
Parappa the Rapper).
The game itself is fantastic. It manages to be both refreshing and new, and still wonderfully familiar. It plays, looks and sounds like a new game mixed with a grab-bag of the best bits of the first three, making it accessible to newbies but still catering to the existing fanbase. It's also the first
DMC game to have something of a plot. Despite spawning a couple of spin-off novels, the
Devil May Cry games themselves have a not undeserved reputation for having plots that could be written on a postage stamp. "Dante twatted some monsters and then twatted the big boss monster (with a bit of help from his chums) and then went home for tea" was pretty much it.
DMC4 begins partway through a story already -- new lead character Nero has been granted demonic powers, but we don't yet know why, how or by whom. Dante then appears from nowhere and kills the leader of the Order of the Sword (a warrior-priest cult to which Nero belongs) with apparently no provocation (not a spoiler; it's in the opening cutscene and you'll have heard it already if you've been following the press about the game). I'm playing the game to find out why this is happening as much as for the enjoyment of the gameplay.
Playing as Nero is the biggest upheaval for the series. True,
DMC is no stranger to having a second playable character, but
DMC2's Lucia's missions were just reversed or truncated versions of Dante's, and control-wise she was pretty much Dante in drag; and
DMC3's Vergil's missions were flat-out identical to Dante's and playing as him was pretty much just a cosmetic option. Nero, on the other hand, plays very differently thanks to his possessed demonic arm. Called the Devil Bringer, his arm behaves somewhat like the possessed scarf in
Freak Out (anyone remember that? By eck, that game was bizarre), enabling you to grab faraway baddies and bring them close enough to run them through with cold steel, and to pick up nearby baddies and fling them around. It also acts as a grapple-shot and allows Nero to activate certain demonic machinery. It's nothing short of ace. In fact, it's broken. Nero has only one sword and one gun, but that isn't a problem as you'll be using the Bringer far too much to care. It's far more powerful than Nero's sword, and its ability to fling enemies into each other gives it a big damage radius. It's a shame, because the sword is really nice, but I just couldn't be bothered to hack and pirouette when I could kill enemies in less than half the time by punching them into the ground a few times with the Bringer. Nero's sword Red Queen can be 'revved' like a motorbike, which squirts a propellant down it, increasing its power (admittedly, I'm a biologist-cum-geologist, not a physicist, but I don't really see how that can work. Still, Capcom games rarely make sense, and it's probably stupid to criticise something like that in a game based on mythological beings from a parallel dimension), but who cares when you can punch/throw with the Bringer faster than you can charge up the Queen?
Fun to play as though he may be, Nero himself is a fucking cockslap. I thought Dante was an arrogant tit until I played this game and found what an irritating, whiny, emo gimp Nero is. All the badassery of playing Nero in combat melts away a little as each cutscene makes me increasingly resent having such a cocky wanker as my avatar.
In fact, all the heroes in this game -- Nero, Dante, Trish, Lady -- are infuriatingly smug. Still, it goes well with the melodrama and OTT-ness of the
DMC series. It's rather interesting how the series changed over time: the first game had pretensions of being a survival horror title, but that's gone down the pan and now it's become fecking daft. Several times in this game (and in
DMC3, come to that) I've laughed out loud at the utter b-movie insanity of the action.
At times I thought the voice acting was a little wooden and sterile, and I don't think Dante's voice quite fits him. He sounds a wee bit too young considering this game is set after the first one and he looks about 40. It doesn't really help that he's had a different voice actor for each game, which makes it a little hard to mesh together all the different Dantes in my head as one character.
Nero hasn't replaced Dante as a playable character; the first half of the game is Nero's adventure, and then Dante takes over for the second half. There's nothing really to criticise about playing as Dante other than the fact I was spoiled by Nero's Bringer and found myself really missing it. I was no longer able to grab back faraway enemies I'd flung away, and had to chase after them with the stinger (Dante's headlong charge attack). True, that's what I've done all through the series, but once I'd got used used to the Devil Bringer it just didn't seem satisfactory any more.
Dante has the style system present in
DMC3, with the difference that you can switch between styles on the fly with the d-pad, instead of picking one at the start of each mission and having to stick with it. The styles determine what effect the special action button (circle by default) has: Sword Master and Gunslinger are self-explanatory, with the action button delivering a fancy blade flurry or sharpshooting cleverdickery respectively; Trickster allows evasion; and Royal Guard allows blocking enemy attacks and leeching their energy. The style system felt half-arsed in
DMC3, but in
DMC4 it really flies. You can switch to Swordmaster and carve enemies up at close range, then change to Gunslinger and blast them full of lead from afar once you've scattered them. If it gets too much to handle, switch to Trickster and evade their attacks. If only Dante didn't strike such cheesy poses whenever he changes style.
The graphics are absolutely superb, as you'd expect from Capcom. (And this is still early days for the PS3 - who knows what they'll be able to get out of the machine when they master it further?) They make
Heavenly Sword's look drab, and
Ratchet's simplistic and cartoony (well, to a point they were anyway, but you can see what I mean). I found the jungle levels a wee bit too bright and shiny, however; they're so intensely sunny it's a little overwhelming. Plus, the cutscene subtitles are white and they often contrive to fall onto a pale background, which is irritating. I don't understand why most game subtitles aren't white text with either a translucent grey background or a black outline, which makes them readable against any colour.
You read right above: jungle level. Previous games were set in one castle/town each, and whilst there are those kinds of environments here too, there's a lot of branching out. So far I've been into
DMC1 &
3-esque castles and cathedrals, and
DMC2-esque factories, docklands and town streets, intermixed with more exotic locations such as the aforementioned
Prince of Persia-like jungle, and icy mountains. It's a nice mix of old and new.
The enemy roster too is great. Returning enemies include the Frosts and Blades (renamed Assaults), and 'remixed' ones in the form of Scarecrows (who are Marionettes in all but name) and Mephistos (an intriguing mix of Sin Scissors and Shadows). I was a little disappointed not to see any Goatlings; they were easily the coolest-looking enemies in
DMC2. There are the new ones in the form of animated suits of armour (revealing more about their nature would be a bit of a spoiler) who are complete arses to fight, which makes it all the more satisfying when you do manage to smash them to pieces.
The bosses are excellent, both in terms of fun to battle and looking awesome. They include mythological figures such as Berial (depicted as a giant flaming centaur-thing) and Echidna (depicted as a very cool dragon-plant-woman). I wonder if it's too much to hope that bosses from past games will make a return? I loved fighting Griffon in the first game, and while Nightmare lived up to its name in difficulty there was a certain masochistic pleasure in fighting it, and it was certainly one of the most memorable and imaginative bosses I've ever seen. Hell, it would be nice to see the Orangguerra or something for old times' sake (yes,
DMC4 is set before
DMC2, but Lucia and Dante fought an Orangguerra each so there's clearly more than one of them).
In short, it's a brilliant boost to the series, and whilst I'm not in a hurry to get it over with I'm really looking forward to completing it to find out what happens and so I can write a full review.
New to the series? Check out my reviews of Devil May Cry and Devil May Cry 3: Special Edition.